
Don't rip Kingdoms of Intrigue right now.
Keep it sealed.
Even the best product loses $11.33 on average.
If you must open something: Kingdoms of Intrigue Booster Pack loses the least at −$11.33.
All 3 Products

Kingdoms of Intrigue Booster Pack
1 pack
−$11.33
−62% return
$18.31 sealed → $6.98 EV
See full breakdown →

Kingdoms of Intrigue Booster Box
24 packs
−$384.90
−70% return
$552.42 sealed → $167.52 EV
See full breakdown →

Kingdoms of Intrigue Sleeved Booster Pack
1 pack
−$37.43
−84% return
$44.41 sealed → $6.98 EV
See full breakdown →
Chase Cards — What could you pull?

Sabo (Alternate Art) (Manga)
#OP04-083
SR$691.15
EV: $2.42

Boa Hancock (SP)
#OP01-078
SR$784.08
EV: $1.10

Nefeltari Vivi (001) (Alternate Art)
#OP04-001
L$99.77
EV: $0.35

Trafalgar Law (SP)
#OP01-047
SR$202.40
EV: $0.28

Donquixote Doflamingo (019) (Alternate Art)
#OP04-019
L$64.56
EV: $0.22

Edward.Newgate (SP)
#OP02-004
SR$153.16
EV: $0.21

Rebecca (039) (Alternate Art)
#OP04-039
L$61.25
EV: $0.21

Nefeltari Vivi (118)
#OP04-118
SEC$8.85
EV: $0.18

Crocodile (058) (Alternate Art)
#OP04-058
L$49.09
EV: $0.17

Ms. All Sunday (Alternate Art)
#OP04-064
SR$34.32
EV: $0.12
The Math — EV Breakdown & Pull Rates
| Rarity | Cards | Avg Value | Pull Rate | EV/Pack |
|---|---|---|---|---|
| Manga Rare(MR) | 1 | $691.15 | 0.35% | $2.42 |
| Alternate Art(AA) | 24 | $24.16 | 8.30% | $2.01 |
| Special Rare(SP) | 5 | $253.52 | 0.70% | $1.77 |
| SR(SR) | 10 | $1.25 | 33.30% | $0.42 |
| SEC(SEC) | 2 | $6.68 | 4.17% | $0.28 |
| L(L) | 6 | $0.15 | 50.00% | $0.08 |
| Total EV / Pack | $6.98 | |||
| Rarity | Pull Rate | Odds | Sample Size |
|---|---|---|---|
| Special Rare(SP) | 0.70% | 1 in 143 | 1,000 |
| Manga Rare(MR) | 0.35% | 1 in 286 | 1,000 |
| Alternate Art(AA) | 8.30% | 1 in 12 | 1,000 |
| L(L) | 50.00% | 1 in 2 | 1,000 |
| SR(SR) | 33.30% | 1 in 3 | 1,000 |
| SEC(SEC) | 4.17% | 1 in 24 | 1,000 |
Sources: https://cardcosmos.de/en/blogs/news/one-piece-card-game-pull-rates-hitrates-der-japanischen-edition, https://cardgamer.com/games/one-piece-card-game-rarities/, https://tcgking.nl/blogs/collecting/all-one-piece-tcg-rarities-explained, https://tcgking.nl/blogs/gameplay/complete-list-of-one-piece-tcg-sp-special-rare-cards
Frequently Asked Questions
- Is Kingdoms of Intrigue worth opening?
- At current market prices, Kingdoms of Intrigue Booster Pack loses $11.33 on average. You are better off keeping it sealed or buying singles directly.
- What is the EV of a Kingdoms of Intrigue booster pack?
- The expected value of a single Kingdoms of Intrigue booster pack is $6.98 based on current TCGPlayer market prices and community pull rate data.
- What are the best cards to pull in Kingdoms of Intrigue?
- The most valuable cards in Kingdoms of Intrigue are Sabo (Alternate Art) (Manga) ($691.15), Boa Hancock (SP) ($784.08), Nefeltari Vivi (001) (Alternate Art) ($99.77).
- How often do you pull a chase card in Kingdoms of Intrigue?
- Pull rates are based on 1,000 pack openings from community sources. See the pull rate table below for exact odds per rarity tier.
As of February 2026, Kingdoms of Intrigue products lose an average of $144.55 (−72%) based on current TCGPlayer market prices and community-sourced pull rate data from 1,000+ pack openings.